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Vaelantir: the frontier waystation of Karth's Hold on its bluff at dusk, gate lit and travellers gathering, looking out over a valley of ivied imperial ruins with a dragon crossing the sky.

Real fifth edition, powered by Keystone, narrated by AI

The Keystone Engine enforces real fifth edition, every roll, every hit point, every spell slot. ROWAN narrates the world, it never touches the dice.

Request early access

Your email address and two short questions. There is no account to make yet. Play the opening act of one campaign, free. Then $15 a month, with no turn limit and no counter. You must be 18 or over.

Pictured: Vaelantir, the world The Reclamation is played in.

How it works

The engine decides. The AI describes.

Most AI Game Masters are one thing: a model writing both the story and the numbers, which means the numbers are only ever as solid as the sentence around them. Rolegend splits the job in two. Keystone Engine enforces the rules. ROWAN narrates the world.
  1. You

    Take your turn

    In your own words. No commands to learn, no sheet to look up.

  2. The engine

    Keystone Engine

    Rolls the dice, applies your modifiers, and moves your hit points, gold, spell slots and conditions.

  3. Your Game Master

    ROWAN

    Takes the result it is handed and tells you what happens. It plays every character you meet.

Then it is your turn again.

Where you start

The Reclamation

A man called the Cantor is reading names off a notched stick on the imperial road, and everything he reads gets up and walks. He needs nine. He has six. Stop him and the Sunderlands open: the dead heartland of a fallen empire, and the reason a realm died in a single night. The opening act is on rails; after that, the campaign goes where you point it.

  • Levels 3 to 10
  • Vaelantir
  • Solo
The Reclamation: Karth's Hold, a timbered waystation and walled gate on a rocky bluff, travellers and a laden mule gathering at its door. Below and behind it a misted valley of overgrown imperial ruins, with a dragon crossing a dusk sky.

The escort ticket you signed at Karth's Hold this morning promised a quiet road, four hours, two silver. It is not yet noon. The mule is dead, the Charter mail-wagon is on its side across two milestones, and the two men still upright are wearing Free Company gray over armor they did not pay for.

Sixty feet back, a bareheaded man sits a gray horse and does not draw. He is reading names off a stick of notched wood, one at a time, in the clear carrying voice of a clerk calling a roll. Each name he reads, something out in the dead stubble sits up and starts walking in. He has read six. There are three notches left.

The opening of The Reclamation, word for word as ROWAN sends it.

The Reclamation is the campaign we are launching with. More are on the way - and after that, the tools to build worlds and campaigns of your own.

Start

What will you do?

Request early access

Your email address and two short questions. There is no account to make yet. You must be 18 or over.

Your turn

One turn, end-to-end

One line, ready to send. Press it through yourself: the dialog hands you the die, and the reply has to live with what it says.
DUDurgan
Halla's clear. I step over her, shield up, and swing for its knee. Nothing gentle about it.
Attack Roll: warhammercritical
d201d20[20]
STR mod+2
Proficiency+2
Total: 24
ROWAN

The swing starts at your heel and ends somewhere past the horizon. The hammer takes the walker at the knee and the leg simply stops being load-bearing: it folds sideways with a sound like a fence post giving, and the name on its face tears down the middle as the whole grey shape goes back into the ditch it climbed out of. It does not sit up.

Halla gets a fistful of your pack strap and hauls herself upright on it. "Cass," she says. Just that.

Down the road, the Cantor has stopped reading. He looks at you for a long moment - the first time he has looked at anything - then draws his thumbnail down the stick, feeling the two notches left on it. "You lift well," he calls, in his clear clerk's voice. "I have room."

A scripted replay, and the die here always lands the same 20. In play, Keystone rolls it fresh, and the number is whatever it is.

No group required

No group to find, no night to schedule.

Never played before? There is no group to audition for and nobody watching you learn. Played for years? There is no calendar poll and no cancelled Thursday. The campaign is there in the fifteen minutes you actually have.
  1. 08:12 On the bus. You read what Halla said last night and answer in two sentences.
  2. 13:40 ROWAN has answered, and the Cantor has read another name. You do not reply.
  3. 23:05 You reply.
  4. Thursday You forget about it completely.

Nothing expired while you were gone. There is no streak, no daily allowance resetting at midnight, and nobody sitting in a voice channel waiting on you. You end a session when you decide to, and ending one writes a recap ROWAN carries into the next.

Start

Your first turn is two sentences long.

Request early access

Your email address and two short questions. There is no account to make yet. You must be 18 or over.

What runs underneath

You never look a rule up.

Keystone Engine holds 71 sections of fifth edition and applies them as you play. You decide what your character tries. Everything below happens without you asking for it, and without ROWAN having to remember any of it.
  • Every roll

    Attack rolls, saves, skill checks. Your modifiers and proficiency come off your sheet, not out of anyone's head.

  • Hit points and damage

    Damage lands, resistances halve it, healing brings it back. You never have to correct anyone's arithmetic.

  • Conditions

    Poisoned, prone, restrained, frightened. Once you have one it changes your rolls until something removes it.

  • Spell slots

    Cast it and the slot is spent. Nothing quietly gives it back to you because the scene needed it.

  • Initiative and turns

    Order is rolled and kept. Enemies act on their own turns with their own statistics.

  • Your pack

    Gold, gear, ammunition and carrying capacity. Nothing is dropped from the story because the conversation got long.

  • Rests

    Short and long rests restore what they should and no more, and the clock they run on is tracked.

  • Experience and leveling

    Earned automatically, and leveling up walks you through the choices your class actually gets.

  • Position and distance

    On a battle map, reach, cover and who is caught in the blast are measured by the engine, not judged by the narrator.

Start

Start with a ready-made character

Request early access

Your email address and two short questions. There is no account to make yet. You must be 18 or over.

Our Roadmap

Where it is going.

We are building the ultimate tabletop RPG experience, one piece at a time, and each piece ships when it is right. Here is what is coming. There are no dates on any of it.
  • Tactical positioning

    Today: Where a battle map has been drawn, position is measured: movement is charged against a budget, cover is traced from the walls, a wall blocks a fireball, flanking earns its advantage, a bow has a real range, and an opportunity attack is worked out from reach and the path you took. Anywhere else, a fight is narrated and distance is described.

    Next: Fog of war and lighting, neither of which is modelled at all yet, and battle maps the Game Master can generate instead of waiting for an author to draw one.

  • Playing together

    Today: You can run a party rather than one character - 4 of them on the paid plan, some yours to play and some played by the Game Master. What a campaign still has is one person at the table: there is no way to join someone else's game.

    Next: More than one player at the same table, each writing their own character's turns.

  • Building your own

    Today: You play the campaigns we publish, starting with The Reclamation, and any run downloads as a transcript you can keep.

    Next: The builder: worlds and campaigns of your own - then publishing one for somebody else to play.

Every rule Keystone enforces, applies partly, or leaves to be narrated is listed in full on the rules coverage page, with the date it was last checked against the code.

If one of these is the thing standing between you and playing, put your name down for early access and say so. We read them.

Pricing

What it costs.

A campaign that is there whenever you are, for less than one evening out. $15 a month, cancel whenever you like, and the free tier is a real campaign rather than a trial that expires.
Free
A real campaign, not a demo.
$0
  • Play the opening act of one campaign
  • No card up front, and no countdown - take as long over it as you like
  • Subscribe later and the story picks up from exactly where you stopped
  • 1 active campaign run
  • Solo play - one character per run
  • No image generation
  • No audio narration
  • Transcript export
Adventurer
The whole library, all the way through.
$15/month

No turn limit and no counter.

  • Play every act, right through to the campaign's ending
  • Unlimited play, at whatever pace suits you
  • Author your own campaigns and worlds
  • Unlimited active campaign runs
  • A party of up to 4 characters
  • 50 images per month
  • 200 narrated turns per month
  • Transcript export

Unlimited play. Under sustained heavy use Rolegend may switch narration to a faster model to keep it that way, rather than cutting you off.

Prices in USD, billed monthly. Yearly billing, plan status and checkout live on the pricing page.

Questions

Before you start

Do I need to know the D&D rules to play?

No, and you will not have to look anything up. You play in your own words - "I try to talk her down", "I go through the desk" - and ROWAN works out what that means. If it needs a roll, Keystone makes it.

You can start from a ready-made character, so your first turn is two sentences rather than an hour of character creation. Everything underneath - your bonuses, your hit points, what your spells do - is applied for you as you play. Knowing fifth edition will get you more out of it. It is not a requirement, and this is a reasonable way to learn it.

How is this different from playing D&D with ChatGPT?

In a chat window, the same thing that writes the story also writes the numbers - so a roll is whatever the sentence needed it to be, and asking again nicely tends to produce a better one.

Here those are two different systems. Keystone Engine rolls the die before any narration exists, and ROWAN is handed the result and has to live with it. Your character sheet works the same way: hit points, gold, conditions and quests are stored and updated, not held in a conversation that has to keep remembering them. Nothing quietly drops your shield forty turns in.

A chat window also only knows what still fits in it. Every turn you have played here is searched by meaning instead, so a detail from a session weeks ago is put back in front of ROWAN in the words you used - rather than surviving only if a summary happened to keep it.

Can the AI Game Master cheat on a dice roll?

Not on the number. ROWAN never touches the dice. Keystone rolls, adds up your bonuses off your sheet, and records the result before a single word of the reply is written.

What it can still do is narrate a failure gently. That is a real limit, and we are not going to dress it up as a feature - but it cannot turn a 4 into a 19, and it cannot decide after the fact that the lock was easier than it said.

What happens if I do not play for a few weeks?

Nothing at all. There is no streak to break, no daily allowance and no session that expires. You end a session when you decide to, and ending one writes a recap ROWAN carries into the next. Come back in March and your hit points, your gold and your open quests are exactly where you left them.

Is Rolegend really 18 and over?

Yes, by choice rather than as a legal minimum we are hiding behind. You confirm it every time you ask for a sign-in link, and the server will not send one without it. We do not verify it, nobody can, and claiming we did would be the first dishonest sentence on this page. What the Game Master will and will not narrate is set out in the content policy.

Can I play with friends, or is it solo only?

One person at the table, today. There is no way to invite somebody or join someone else's game, and shared tables are being built with no date on them.

One person does not mean one character. On the paid plan a run holds a party of up to 4: you play the ones you want to play and ROWAN runs the rest as companions, rolling their own initiative on their own turns. The free plan is a single character.

What you can hand to another person right now is the play itself: any campaign downloads as a transcript you can send wherever you like, on every plan including the free one.

How long does a session take?

As long or as short as you want, because nobody is waiting on you. You take a turn, the world answers, and the game sits there until you come back. Fifteen minutes on a bus is a real session.

A session is a chapter you close when you feel like it, not a clock running down. There is no scheduling, no voice call and nobody held up while you think.

What will the Game Master refuse to write?

Rolegend narrates dark fantasy without restraint on violence, and no explicit sexual content.

Inside that, the reply you did not want is one you can take back: rewind deletes the newest GM message and the action behind it, so the scene never happened. The content policy sets out where the outer line sits and why.

Do you train AI models on what I write?

No. Your campaigns are not used to train models. The privacy policy covers what does happen to what you write, including at the providers it passes through.

You own what you write. The service schedule is the version that counts - read the "What you own" section there rather than this box.

And you can take it with you. Any campaign downloads as a transcript, and your whole account downloads as a single file from Settings, on every plan. Getting your writing out is not a paid feature.

What happens if I cancel my subscription?

You keep everything you have made. Cancel from the billing portal whenever you like; the paid plan runs to the end of the period you have already paid for and then the account goes back to Free. The unused part of a period is not refunded.

Your campaigns, characters and transcripts stay exactly where they are, and the transcript download stays free. What changes is the limits, which become the Free ones listed above. If you are over them, nothing is taken away - you cannot start anything new until you archive something or subscribe again.

Which AI model does Rolegend use?

A large language model that we choose and configure, and which one is a setting rather than a feature. It can change between one turn and the next, and there is no per-player model picker - which is why no vendor is named anywhere on this page. A name we could switch tomorrow would be a promise we could not keep.

The companies that can receive what you write are named, with the date the list was last checked, on the sub-processors page.

It also matters less than you would think. Dice, damage, conditions and every other rule are resolved by Keystone Engine, so changing the model cannot change how the game plays out - only how it reads.

Request early access

Start

Your first turn is two sentences.

Pick up a ready-made character, walk into Vaelantir, and take your first turn. The campaign starts the moment you press the button, and it will still be there whenever you come back.
Request early access

Your email address and two short questions. There is no account to make yet. Play the opening act of one campaign, free. You must be 18 or over.