Rolegend and LoreKeeper
LoreKeeper is built for a group playing live - up to six of you, synchronized turns, a voiced Game Master in the same room. Rolegend is built for one person playing alone, a few turns at a time, and does not attempt the group case at all.
Every claim about LoreKeeper below links to the page it was read on, and carries the date it was read. Most recent check: . These products change often, so check anything that matters to you against their own site.
What LoreKeeper is
LoreKeeper is an AI Game Master for tabletop roleplaying, made by a small indie team and in early-access beta. You create a character, pick or build a world, and play solo or with up to six friends in real time. It sells monthly subscriptions in euros and keeps a free tier with a daily turn allowance.
What we could verify
- Their FAQ says up to 6 players share a campaign in real time, each with their own account and their own daily turn cap of 20 per day on the free tier. (source, checked 2026-07-31)
- Their FAQ describes combat as 'mechanical first, narrative second': the engine rolls dice, calculates damage and checks conditions, and the AI then narrates what happened. (source, checked 2026-07-31)
- The free plan is EUR 0 and lists 20 free turns every day, 10 welcome credits, 1 campaign and 1 character, template worlds, and singleplayer. (source, checked 2026-07-31)
- The Hero plan is EUR 9.99 per month with 60 credits, 5 campaigns, multiplayer up to 6 and 10 images per month; the Legend plan is EUR 19.99 per month with 150 credits and 30 images per month. (source, checked 2026-07-31)
- Their plan table lists turns per day of 20, 30, 60 and unlimited across four tiers, and AI images per month of 0, 3, 10 and 30. (source, checked 2026-07-31)
- How much the Game Master remembers is a plan limit: message history of 10 to 18, key facts remembered from 5 to 50, and 2 to 8 active entities in context. (source, checked 2026-07-31)
- Their combat feature list covers integrated narrative combat, around 40 status conditions, 8 damage types and AI-generated loot. (source, checked 2026-07-31)
- Customisation covers 11 world genres, editable worlds including races and classes, AI-generated avatars, and translation into 4 languages. (source, checked 2026-07-31)
- Multiplayer includes Party Mode with a shared screen and voice, shared roles and resources, a group voting system and character relationships. (source, checked 2026-07-31)
- They describe themselves as an indie project in active development, expecting new features every week and occasional bugs. (source, checked 2026-07-31)
What LoreKeeper does better
- Playing with other people. Six players in real time with synchronized turns is their product and none of ours.
- Party Mode: one screen, a spoken Game Master, microphone input and dice everyone can watch. Rolegend has no audio and no shared session.
- Generated character portraits, which Rolegend does not produce as part of play.
- Playing in a language other than English.
- Group mechanics that only exist with a group - shared resources, voting and tracked relationships between player characters.
What Rolegend does differently
- One player, one story, start to finish. No multiplayer, no shared table, no party.
- Keystone Engine rolls every die on the server and owns hit points, inventory, conditions, spell slots, rests and experience. ROWAN is handed the result and writes what happened - it never touches a number and it cannot roll again.
- Canonical state lives in structured fields rather than in the transcript, so your sheet does not drift as the log gets long.
- Async play-by-post rather than a live session. Write a turn, come back tomorrow, pick it up mid-scene.
- Text only. No battle maps, no grid, no tokens - and movement, cover, flanking and opportunity attacks are not enforced.
- The coverage table at /rules-coverage says, section by section, which D&D 5e rules are enforced, partly enforced or left to the Game Master to adjudicate in prose. We would rather you read the gaps before you play than discover them.
The full account of which fifth edition rules our engine enforces, and which it does not, is at rules coverage.
Pick LoreKeeper if
- You have friends who want in. Six people in one campaign, in real time, is the thing Rolegend does not do.
- You want game night in a room: one screen, a Game Master with a voice, and everyone rolling together.
- You want to try it for nothing first - a free account with a daily turn allowance and no card.
- You want portraits of your character, generated as you go.
- You want to play in Spanish, Catalan or Portuguese rather than English.
- You want a world builder with genres, custom races and factions, and you want to publish what you make.
Pick Rolegend if
- You are playing alone by choice, and want a game designed around one player rather than a party game with the party missing.
- You want the numbers settled by code before any prose exists, and the split between the two written down rather than implied.
- You play in gaps rather than in evenings. Async play-by-post assumes you will vanish for a week and come back.
- You would rather read a dated, rule-by-rule list of what is enforced than find out during a fight.
- You do not need a map, a voice or a portrait, and would rather the game spend its effort on the sheet being right.
Or read the other comparisons.
Rolegend is an independent product and is not affiliated with, endorsed by, or sponsored by LoreKeeper. Their name is used here only to identify their product.